Gardevoir with other Pokémon Best synergies with Gardevoir This item works with Gardevoir because it allows Gardevoir to score goals easier, which heals the user. Goal Getter is an item that greatly increases your goal-scoring speed for a short period of time. Goal Getter: A niche battle item that Gardevoir can use is the Goal Getter.Gardevoir can deal large amounts of burst damage and when paired with an X-attack can do even greater amounts of damage. X-Attack: X-Attack is an item that increases a Pokémon’s attack and special attack for a short time.This lets Gardevoir reposition quickly, giving Gardevoir the ability to escape fights (or sometimes go into fights) quickly. This is by far the best battle item to use on Gardevoir. Eject Button: Eject Button instantly teleports Gardevoir a short distance of your choice, this item has a 70-second cooldown.Shell Bell gives Gardevoir a special attack, lowers the cooldown of abilities, and lets Gardevoir recover some health when an enemy is hit by Gardevoir’s abilities based on the amount of special attack Gardevoir has, hence making Gardevoir able to live for longer. Gardevoir has one of the lowest health amounts in the game and the cooldowns for Gardevoir’s abilities are really long. Shell Bell helps Gardevoir with its weaknesses. Energy Amplifier decreases the cooldown on Gardevoir’s Unite Move, allowing Gardevoir to use it more frequently. Gardevoir relies heavily on using Fairy Singularity (Gardevoir’s Unite move) to win fights. Since Gardevoir has one of the highest base special attack values in the game, Gardevoir gets a lot of value out of using Wise Glasses. Wise Glasses gives you both base special attacks and then gives more based on a percentage of your total special attack value. All of Gardevoir’s abilities and Gardevoir’s basic attacks all deal more damage based on the number of special attacks. Wise Glasses are by far the most important item for Gardevoir. Upgrade: Reduces the cooldown of this move Gardevoir dashes a short distance backward and shoots a ball of energy straight forward, dealing damage and stunning any enemy hit Shoots a ball of energy straight forwards that detonates after a given distance or on impact, slowing enemies for a short period of time. ![]() Upgrade: When the explosion hits, it completely resets the cooldown of this ability.Ībility 2 evolves into one of the two abilities at level 8. ![]() Upgrade: Increases damage for each consecutive time this ability hits an opponent. If the explosion hits, it reduces the cooldown of this move. ![]() Sets a designated AOE explosion at a location, which detonates after a short delay. Every time a psychic blast lands it reduces the cooldown of this ability. Shoots three AOE psychic blasts at a designated location three times. Ability 1 evolves into one of the two abilities at level 6.
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